Tom Clancy’s Ghost Recon Wildlands, ‘Special Operation 4’
Ubisoft has fully revealed the details of Special Operation 4 for Tom Clancy’s Ghost Recon® Wildlands, the last free major update for the second year of post-launch content. Special Operation 4 will be released on February 27, 2019, on the PlayStation®4 computer entertainment system and the Xbox One family of devices including Xbox One X and Windows PC. The update will contain a brand new PvE mode: Guerrilla, the new Sapper PvP class and several highly requested features from the community.
Guerrilla Mode expands on the game’s PvE experience with a unique challenge testing players’ endurance, skills and tactics. The mode is available to play solo or co-operatively with up to four Ghosts. Players will need to defend key locations against increasingly deadly waves of Cartel and Unidad members. After each completed wave, players will have the opportunity to purchase and upgrade weapons, skills and attachments with resources gathered from dead enemies. Each choice will be impactful, meaning strategy will be essential to overcome the challenge.
In addition to Guerrilla Mode, Special Operation 4 introduces a wealth of new Ghost War PvP–focused content, including:
- One New PvP Class: The Sapper is a new Support class option that deploys a specialized drone capable of shooting “concussion” mines. These mines drain stamina from players as well as suppressing them, slowing down their rush.
- Two New PvP Maps.
- Two New PvP Events:
- Arms Race: Players spawn with only their pistols and are forced explore the map for better weapons.
- Danger Zone: Players are periodically bombed with ultrasonic blasts, forcing them to always be on the move.
In line with previous Year 2 updates, Tom Clancy’s Ghost Recon Wildlands will continue to receive community-requested features and improvements, including time of day setting for Solo Campaign Mode, a new bleeding notification in Ghost War, the addition of the compass HUD option to PvE, as well as the introduction of daily campaign challenges with increased rewards. Additionally, Special Operation 4 will add a new Heatmap view, where players will be able to see the most visited locations in the Wildlands and discover some they have never explored.
The Ghost Recon Wildlands Year 2 Pass offers seven-day early access to the new Ghost War class, along with the exclusive Active Duty Pack starting tomorrow. All other players will be able to access on the new PvP class on March 6th. For further information, please visit ghostrecon.com.
Developed by Ubisoft Paris, Tom Clancy’s Ghost Recon Wildlands is a military shooter entirely playable in up to four-player co-op or single-player from beginning to end. Players have total freedom to accomplish their missions how they want and watch as the world reacts to their actions. Players can choose to move quietly in the night, go in hot at dawn or work together to execute a sync shot that takes out enemies in one fell swoop. Each choice has a consequence, and players must improvise or adapt their plans to ensure the completion and success of each mission. Tom Clancy’s Ghost Recon Wildlands Ghost War allows players to live the ultimate co-op experience in 4v4 modes. Featuring a growing roster of classes, maps and modes, Ghost War focuses on teamwork, strategy and tense tactical engagements.
About Tom Clancy’s Ghost Recon
Launched in 2001 with critical acclaim from fans of the Tom Clancy’s world, the Ghost Recon franchise has since convinced 30 million players thanks to breakthrough releases and has become the best-selling Tom Clancy’s brand on the last generation of consoles and PC. Tom Clancy’s Ghost Recon Wildlands brings the franchise to the next level with an episode designed from the ground up for a new generation, featuring a massive and visually stunning open world, playable for the first time online in four-player co-op.
Tom Clancy’s Ghost Recon Wildlands is a work of fiction. Like similar Tom Clancy’s games from Ubisoft, the game takes place in a modern universe inspired by reality, but the characters, locations and stories are created solely for entertainment purposes. One of the reasons Bolivia was chosen as the background of this game was due to its magnificent landscapes and rich culture. While the game’s premise imagines a different reality than the one that exists in Bolivia today, we do hope that the in-game world comes close to representing the country’s beautiful topography, and that players enjoy exploring the diverse and open landscapes it moved us to create. Any resemblance to actual events or any real persons, living or dead, is purely coincidental.