SOEDESCO released an interview with Chris Darril, game designer, director and artist of Remothered: Tormented Fathers. The interview brings insights into the story of the critically acclaimed game and reveals the inspiration behind Remothered: Tormented Fathers. The physical edition of the pure and realistic survival horror game will make its way to the stores on Nintendo Switch™ PlayStation®4, and Xbox One on October 31, 2019.
Remothered: Tormented Fathers is more than a horror game
As an enthusiast arts-lover with a strong passion for cinema and video games, Chris takes his inspiration for Remothered: Tormented Fathers from a variety of movies and games. Movies such as Psycho by Alfred Hitchcock, and The Shining by Stanley Kubrick inspired him deeply. Video games like Silent Hill by Keiichiro Toyama also leave a big impression on him. From a very young age, Chris got intrigued by animated movies and the process behind the animation of the drawings themselves. His fascination with movies and games eventually results in a critically acclaimed survival horror game.
Chris points out that Remothered: Tormented Fathers is about more than horror. The game touches many different subjects, such as the fear of being alone, identity struggles, and the contradictory relation between science and religion. This makes for a pure horror story with complex characters and cinematic storytelling.
About Remothered: Tormented Fathers
Remothered: Tormented Fathers is the pure and realistic survival horror video game. The game lets players take on the role of Rosemary Reed, a fascinating 35-year-old woman who reaches Richard Felton’s house in order to investigate the mysterious disappearance of a girl called Celeste. As she gets closer to the truth, she finds herself fighting for her life. Face psychopaths and fanatics, and get tangled in a web of lies where murderers and obsessions come to life.