Rogue Singularity, Switch edition coming August 15th

Independent publisher Nnooo announced the release date for the endless old-school platformer Rogue Singularity on the Nintendo Switch. Developed in Melbourne, Australia by Considerable Content, Rogue Singularity is scheduled to launch on 15 August in The Americas, Europe, UK, Australia and New Zealand.

A black hole has crashed into your home galaxy, leaving you struggling to survive among the floating fragments of countless worlds. Control your robot hero through an infinite series of procedurally-generated levels populated with out-of-control machines, bizarre alien creatures and deadly traps.

Rogue Singularity is a return to the golden age of 3D platforming, rewarding quick thinking and even quicker reflexes as you desperately try to survive one cosmic level after another. Players who grew up with a Nintendo 64 or PlayStation 1 controller in their hands will feel a rush of nostalgia as they jump, dodge and roll across treacherous floating worlds.

Build your own robot and race through jungles, volcanoes and factories as well as stranger places, including giant beehives and floating coral reefs, to a blistering electronic soundtrack from chiptunes legend Derris Kharlan.

Bruce Thomson, Business & Marketing Director at Nnooo says:

“We’ve loved the graphics, the sense of adventure and the challenges involved in playing Rogue Singularity from the first time we saw it. It’s perfect for all types of players with an added bonus if you love a speedrun challenge.”

Founded in Melbourne, Australia by Scott Beca and Edward Blanch, Considerable Content and their collaborators have worked on video games across a number of platforms and have been an active part of the Melbourne games scene for several years. They make their own games and help other developers bring their work to life.

Edward Blanch, Creative Director at Considerable Content says:

Rogue Singularity is the culmination of a dream of two friends who set out to make a fun game. We grew up playing 3D platformers so this is very special for us. We hope that together we have created something players will really enjoy!”