Ashes of Creation Breaks Down the Node System Video
Nodes are a lot of things. We think that some of the features for Nodes got lost in translation last time, so let’s get into it a bit more here! Nodes are a pre-set location, wrapped in a zone of influence, in our world that can form into towns of different sizes. These sizes range from a small camp to a sprawling metropolis. The size of the towns depends on the contribution by players and how far they’ve advanced the Node. Players do not create the footprint of a Node, but within that footprint they do have the ability to own land.
Players who are part of the government for a specific Node will have the ability to modify building types and services further, but for the most part, a Node will grow along its own specific path (think about this more as NPCs building these towns out, rather than PCs individually putting buildings and walls up). A Node’s contribution area is larger than the actual town itself, allowing for players to adventure while building upon the town. We call the contribution area the Node’s “Zone of Influence,” and it’s the area where players help to advance the Node they are in.
About Ashes of Creation
Set in a fallen fantasy world untouched by civilization for thousands of years our players will rebuild, repopulate, and rediscover this uncharted realm. Our world is ever changing with ruins, beasts, and cities that rise and fall. Weaved into a progressive character system where players hold all the power, the fates of creation are yours to command.